I’m having some trouble importing a model that I made in Maya 2012. I exported with OgreMAX to a mesh.xml and material file. And then I copied it in to the Assets model folder like I’m assuming I’m supposed to do. Then after that when I try to convert it to J3o, it can’t find the file…
Here is the message I get:
Cannot locate resource: Models/ship.mesh.xml
Trying to save asset that has not been loaded before or does not support saving!
Could not locate saved file.
I’m clueless of what to do
Make sure the model and its material are in the same location and with the same name.
e.g.: mymodel.mesh.xml mymodel.material
I’ve tried that now (actually I think I might have tried it earlier) but that didn’t work
It just gives me the same message.
Could it be where I put them? Right now I put them in Ship/Project Assets/Models
(Ship is the project name)
This is weird.
The tutorial says:
Activate the following exporter settings:
Copy Textures: YES
Rendering Materials: YES
Flip Axis: YES
Require Materials: YES
Skeleton name follows mesh: YES
But I never get those options when exporting, could that be the problem perhaps?
Also, something that is odd is that it doesn't export to XML just .mesh. And I can't change it to .xml?
Try add .xml to the .mesh file as you said.
e.g.: mymodel.mesh mymodel.mesh.xml
Does it work?
No, that doesn’t work either…
I was thinking that it was the wrong exporter or something. But JMonkeyPlatform recognize them as Ogre files and displays them with the Ogre icon so that can’t be it.