Cant add RigitBodyControl with mass > 0

Hello all,

like the title says.



PhysicsRigidBodyControl prbc = new PhysicsRigidBodyControl(30);

spatial.addControl(prbc);





java.lang.ArrayIndexOutOfBoundsException: 4

at com.jme3.bullet.collision.shapes.HullCollisionShape.getPoints(HullCollisionShape.java:71)

at com.jme3.bullet.collision.shapes.HullCollisionShape.<init>(HullCollisionShape.java:26)

at com.jme3.bullet.util.CollisionShapeFactory.createSingleDynamicMeshShape(CollisionShapeFactory.java:200)

at com.jme3.bullet.util.CollisionShapeFactory.createCompoundShape(CollisionShapeFactory.java:65)

at com.jme3.bullet.util.CollisionShapeFactory.createCompoundShape(CollisionShapeFactory.java:62)

at com.jme3.bullet.util.CollisionShapeFactory.createCompoundShape(CollisionShapeFactory.java:62)

at com.jme3.bullet.util.CollisionShapeFactory.createDynamicMeshShape(CollisionShapeFactory.java:149)

at com.jme3.bullet.control.PhysicsRigidBodyControl.createCollisionShape(PhysicsRigidBodyControl.java:112)

at com.jme3.bullet.control.PhysicsRigidBodyControl.setSpatial(PhysicsRigidBodyControl.java:96)

at com.jme3.scene.Spatial.addControl(Spatial.java:533)

Your mesh is not consisting of triangles, create the collision shape else/before.

Edit: What version are you using? Momoko just fixed a bug he added in HullCollisionShape, that might have been it, too.

EDIT:

"Edit: What version are you using? Momoko just fixed a bug he added in HullCollisionShape, that might have been it, too. "

Ive updatet the ShipSimulation Project from trunk and know its working, thx.