Can't get my game state running :(

darkfrog said:

You'll have to "step" or "tick" it forward along the path instead of simply updating position.

If you decrease your step-size in jME-Physics it should address this I would think…

I would think so too. I looked in the Physics API and noticed a "setAccuracy" method. I haven't can't check it out just yet but would that be what i'm looking for?