dofPass = new DepthOfFieldRenderPass(cam, 1);
logger.info("GLSL Not supported on this computer.");
commenting out this code everything is working again...
does anyone know how to fix this?
I don't think the Depth of Field render pass supports changing the display size. If you look at the source, the initialization is heavily dependent on on the display settings. You may be able to modify it to allow a dimension change, but I do not know how difficult that will be, or how it may adversely affect performance. You could always try though!