Character animation and blending

Hello,



Is there a higher level-of-abstraction for doing character animation in jME … such as OpenSceneGraph's osgCal which leverages CAL 3D and Delta3D's dtChar which leverages ReplicantBody (don't really like) written on top of CAL 3D.



Does jME support animation blending?



Sorry if I missed something, but the demos I've come across seem fairly low-level.



Thanks,

FWIW: What's in jME is enough building blocks to do animation blending…  (Something we do internally here at work.)