Character animation and blending


Is there a higher level-of-abstraction for doing character animation in jME … such as OpenSceneGraph's osgCal which leverages CAL 3D and Delta3D's dtChar which leverages ReplicantBody (don't really like) written on top of CAL 3D.

Does jME support animation blending?

Sorry if I missed something, but the demos I've come across seem fairly low-level.


FWIW: What's in jME is enough building blocks to do animation blending…  (Something we do internally here at work.)