I have no idea how to do the following:
I want a character editor where you can provide features such as hair color, height, fat, muscle, and some other basics like many of today's games.
I want to turn the character to wear clothing and change clothing.
I'd like to do this and leave it as open source, but I want to help me with some ideas how I can start.
I thought I'd edit the xml export to ogre, and reloading the model, but still do not know how to do with the animation, any suggestions? :?
more or less something like
normen
June 14, 2010, 3:11am
2
If you want to do it the "right" jme way you should use the internal jme binary or xml format. That is the only way to store all jme-related information properly.
Conversion from and to ogrexml will not keep all of the information about your model and is also overhead that should not be generated in a production game.
Hope this helps,
Normen
The question is once you got the character setup, what then? It makes no sense to
ask questions about character-editors before you got familiar with jME and it's animation-system
and assets-pipeline.
Start with small samples e.g. the ninja-animation demo, try to export your
own character, understand what is behind that, and sooner or later you are able to answer that
question on your own.
I have a question, can I assign an animation to two mesh?
You can assign an animation to as many meshes as you want, but you cannot dynamically add/remove skins from a skeletal animation (yet).
berserk
September 15, 2010, 12:22pm
6
May be you want something like makehuman (or poser), export the result in something like blender and tweak it.
The weakness of both makehuman and poser i the result is too much high poly, but makehuman is opensource and may be you can customize it.
Bye, Berserk.
.