CharacterControl collision with another CharacterControl response

Hi Guys,

I’m trying to setup collision between 2 character controls using ghost controls. I made the ghost controls the same capsule shape as the character control, and listen for events. But I’m not very good at collision type programming, so I’m not really sure how to effectively move or reorient the characters so they don’t hit each other.

Obviously I need some sort of vector that shows what the capsules new direction should be. I just don’t really know what I’m supposed to do, or if I’m supposed to change just the walk direction of the character control?

Thanks in advance.

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Use the BetterCharacterControl (you need nightly tho), they can collide fine

I tried that one but I was having issues with the character getting stuck on the wall falling and also jumping didn’t seem to work correctly.

Does anyone have information on what all the variables mean in PhysicsCollisionEvent?

I’m trying to make the characters slide past each other using a ghost control.

I have found that the bettercharactercontrol is way too glitchy in many ways so that is why I am not using it.

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