I’m trying to setup collision between 2 character controls using ghost controls. I made the ghost controls the same capsule shape as the character control, and listen for events. But I’m not very good at collision type programming, so I’m not really sure how to effectively move or reorient the characters so they don’t hit each other.
Obviously I need some sort of vector that shows what the capsules new direction should be. I just don’t really know what I’m supposed to do, or if I’m supposed to change just the walk direction of the character control?