I’ve seen a lot of threads on gravity for CharacterControl, and so while I’d like to think of done my research and thoroughly looked before posting, I may be mistaken, so please excuse me if this question was answered and I didn’t see it.
So, the problem here is setGravity(float). I’ve tried using it before adding the control to the physics space and after adding the physics space. The object is created with the control and everything, but it’s just the attributes like gravity that don’t seem to work. Actually, scratch that. Testing gravity for 0 and negative numbers works nicely; the object doesn’t move or starts moving upwards, respectively. The only problem is that positive values other than extremely large ones (like, 300+) make no difference–the object falls at the same rate. If I want it to fall slowly, shouldn’t setting gravity to, mm, something like 0.5 do the trick?