i divide my class in two one for characters status and other to only class of my characters
public class Characters {
private databaseconn dbo;
private int Codcharecters;
private String Namechar;
private float CurrentHeal;
private float MaxHeal;
private float CurrentStamania;
private float MaxStamania;
private float CurrentMagic;
private float MaxMagic;
private float HealRegen;
private float StamaniaRegen;
private float MagicRegen;
private int PlayerLevel;
private int SkillPoints;
private float CurrentXP;
private float NeededXP;
private String Race;
/*****************************/
/* private String Classes;
private int Strength;
private int Health;
private int Agility;
private int Accuricy;
private int Kownleged;
private int Will;
*/
public Characters() {
this.dbo = new databaseconn();
dbo.testconn();
}
/**
* *********************************************
* @param codchar
*/
/* SETS */
public void SetCodCharacters(int codchar) {
this.Codcharecters = codchar;
}
public void SetNameChar(String nameChar) {
this.Namechar = nameChar;
}
public void SetCurrentHeal(float currentheal) {
this.CurrentHeal = currentheal;
}
public void SetMaxHeal(float maxheal) {
this.MaxHeal = maxheal;
}
public void SetCurrentStamania(float currentStamania) {
this.CurrentStamania = currentStamania;
}
public void SetMaxStamania(float maxStamania) {
this.MaxStamania = maxStamania;
}
public void SetCurrentMagic(float currentMagic) {
this.CurrentMagic = currentMagic;
}
public void SetHealRegen(float healRegen) {
this.HealRegen = healRegen;
}
public void SetStamaniaRegen(float stamaniaRegen) {
this.StamaniaRegen = stamaniaRegen;
}
public void SetMagicRegen(float magicRegen) {
this.MagicRegen = magicRegen;
}
public void SetPlayerLevel(int playerLevel) {
this.PlayerLevel = playerLevel;
}
public void SetCurrentXP(float currentXP) {
this.CurrentXP = currentXP;
}
public void SetNeededXP(float neededXP) {
this.NeededXP = neededXP;
}
/**
* ***********************************************
* @return
*/
/* GETS */
public int GetCodCharacters() {
return Codcharecters;
}
public String GetNameChar() {
return Namechar;
}
public float GetCurrentHeal() {
return CurrentHeal;
}
public float GetMaxHeal() {
return MaxHeal;
}
public float GetCurrentStamania() {
return CurrentStamania;
}
public float GetMaxStamania() {
return MaxStamania;
}
public float GetCurrentMagic() {
return CurrentMagic;
}
public float GetMaxMagic() {
return MaxMagic;
}
public float GetHealRegen() {
return HealRegen;
}
public float GetStamaniaRegen() {
return MagicRegen;
}
public float GetMagicRegen() {
return MagicRegen;
}
public int GetPlayerLevel() {
return PlayerLevel;
}
public int GetSkillsPoints() {
return SkillPoints;
}
public float GetCurrentXP() {
return CurrentXP;
}
public float GetNeededXP() {
return NeededXP;
}
}
GameClass
public class GameClass {
private String NameClasses;
private int Strength;
private int Health;
private int Agility;
private int Accuricy;
private int Kownleged;
private int Will;
private databaseconn dbo;
public GameClass() {
this.dbo = new databaseconn();
dbo.testconn();
}
}