So I'm really new at this so sorry if this is a stupid question. When I hold down the F key I want to check the location of the mouse (I have an Absolute Mouse set up in my Main class) and if it is over an object I want to move the object with the mouse - click and drag but with a keypress instead of a click.
This is my action class:
import treattatt.Main;
import com.jme.app.BaseGame;
import com.jme.input.RelativeMouse;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.input.action.InputActionEvent;
import com.jme.input.action.MouseInputAction;
import com.jme.input.MouseInput;
import com.jme.intersection.BoundingPickResults;
import com.jme.intersection.PickResults;
import com.jme.input.InputSystem;
import com.jme.scene.Node;
import com.jme.math.Ray;
/**
*
* @author jack
*/
public class forceAction extends MouseInputAction {