I’m working a cinematic for my game but came across the problem that after the whole cinematic is finished, my objects (moved my a motion event) teleport back to their first waypoint. I had a look at the code and saw that onStop() in MotionEvent sets the waypoint to 0. Could that have something to do with it?
And is there a way to keep the objects at the last waypoint when the cinematic finishes?
(Not this does NOT happen when the event ends, but rather when the whole cinematic ends).
Yeah that may be the issue…TBH it’s been years since I didn’t touch this part of the engine and I don’t really remember why it’s done like this.
Maybe try to work around it by moving manually the object to the last way point at the end of the cinematic
I suppose I could try that, thanks.
I just thought there might be an easier solution.