Clicking required to start Applet

After upgrading from JME 1 to JME 2 (also LWJGL 1 to 2) my applet version of my game requires a single mouse click to proceed from the 'Switching Applet' part of loading into the actual game.  There were very few changes other than the upgrade and I was wondering if anyone else has seen this issue.

This is an interesting problem to search for so I decided to just go through all the topics with applet in their titles on both the JME and the LWJGL forums.  There wasn't very many, but I did find one.

It only mentions that the problem happens and offers no solution to it.

Some possibly related facts.

1.  The console message pause right after

"Feb 9, 2009 11:31:10 AM com.jme.system.lwjgl.LWJGLDisplaySystem <init>

INFO: LWJGL Display System created."

and after the click, they resume with:

"Feb 9, 2009 11:33:02 AM com.jme.renderer.lwjgl.LWJGLRenderer <init>

INFO: LWJGLRenderer created. W:  640H: 480"

2.  The display is not redrawn while it waits.  When it loses focus and you return, the screen is black.

After the upgrade I decided to base my initialization off of SimpleJMEApplet instead of creating my own.  So, my system uses a class that extends SimpleCanvasImpl.

If anyone has seen this themselves, let me know.  If anyone is using JME or LWJGL in an Applet and does NOT experience this problem, let me know as well.


This has alos been posted in the LWJGL forum:,2820.0.html

i noticed that behavior too, but didn't look into it further, i guess its a lwjgl thing.

Here is an interesting note from 'javalwjgl' over on the LWJGL forum:,2820.msg15586.html#msg15586

Any thoughts on this?