I’m using AreaClodMesh and it sort of works…except for one annoying thing: My mesh looks fine up close, but as I zoom out and the mesh starts getting simplified I see random holes appear and disappear.
Is this a problem with my mesh or a limitation of the algorithm used for level of detail simplification? Are there any strict mesh quality requirements for AreaClodMesh? Has anyone else run into this problem?
Here’s a picture of the same mesh at varying levels of zoom from left (full triangle count) to right (fewer triangles):
Your advice is highly appreciated!