COLLADA animation - TestColladaLoading

I looked at the "jmetest.renderer.loader.TestColladaLoading", which is cool animation.

http://www.oniva.com/upload/1356/man.jpg



here are all the texture / model / animation files

http://www.oniva.com/upload/1356/file.jpg

http://www.oniva.com/upload/1356/tt.jpg



I notice there are 2 .dae collada files ( man.dae + man_walk.dae )



QUESTIONS:

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  1. is that for collada animation, I must need 2 .dae files? one for static model, another .dae for animation?


  2. i tried to get a 3Ds max pre-animated 3D model off the following:

    http://www.turbosquid.com/3d-models/compass-web-design-max/342002


  3. when i export the animated .max file to .dae using 3Ds max - File > Export > *.DAE, 3Ds max only export a single .dae file, 3Ds max didn't generate another .dae file for animation??


  4. also 3Ds max didn't generate those texture file (.tga) as shown in the TestColladaLoading example?? any one knows how to generate .tga (texture) + .dae ( animation ) + .dae ( static model ) files as show above?


  5. another one 3d program can generate above animation file set?



    Thanks




stmarsp5910 said:

1) is that for collada animation, I must need 2 .dae files? one for static model, another .dae for animation?


From TestColladaLoading:

        //this stream points to the animation file. Note: You don't necessarily
        //have to split animations out into seperate files, this just helps.



stmarsp5910 said:

4) also 3Ds max didn't generate those texture file (.tga) as shown in the TestColladaLoading example?? any one knows how to generate .tga (texture) + .dae ( animation ) + .dae ( static model ) files as show above?

The texture is probably bundled with the model file in some external format already.
You should be able to use that, if it is in any format jME can read. If not, you can convert it yourself using The Gimp or any image conversion tool.
Note that the model you linked seems to have no skeletal animation, so you might want to reconsider if collada is the proper format for that. I'd expect 3ds or even md2 or md3 to work better than collada in those cases, but I might be wrong there.

Thanks your suggestions!



The problem is I am new to JME, the only 3D model animation i see so far is the TestColladaLoading ( jmetest package )



I have 3Ds max and have the animation running inside 3Ds max. But I don't know how to load texture + animation of the *.3Ds file in JME.



any source code example?