Collada Problem

I am exporting a skinned, rigged character with skeletal animations from maya to collada using feelingsoft's mayaCollada exporter (v3.5).

Unfortunately i can only load the geometry using jME's ColladaImporter. Even though the skin, bone, … nodes seem to be loaded into the scenegraph, i can not

activate any animations.

Another strange problem is that the entire mesh is colored violet. The original texture seems to be ignored…(i double checked the path settings).



I am using the current version of jME and Maya 8.0



Any ideas ?

For the texture problem, see this thread:

http://www.jmonkeyengine.com/jmeforum/index.php?topic=7033.msg55679#msg55679

I don't know anything about Maya->Collada->jME though  :expressionless:

aah cool thanks for that link !