Hi,
i am using the pathfinding applied to the motionpath existing code,
i put the debug in the spline so i can see all the point created for the pathfinding algorithm,
i used as i test the town level and i put a point behind a house, so i can see that the algorithm creates
the points correctly and not overlapping with some obstacle, what happens is that when i make the model
follow this points part of the model passes near an house and the meshes overlaps without flickering,
i don’t know the physics implications of all this, what i am sure is that i am moving the model
using the setPhysicLocation of a characterControl that i assigned to the model itself,
am i missing something else?