Collision detection tests with Pathfinding


i am using the pathfinding applied to the motionpath existing code,

i put the debug in the spline so i can see all the point created for the pathfinding algorithm,

i used as i test the town level and i put a point behind a house, so i can see that the algorithm creates

the points correctly and not overlapping with some obstacle, what happens is that when i make the model

follow this points part of the model passes near an house and the meshes overlaps without flickering,

i don’t know the physics implications of all this, what i am sure is that i am moving the model

using the setPhysicLocation of a characterControl that i assigned to the model itself,

am i missing something else?