I want to make a realistic physics. Everyone knows that CharacterControl uses CollisionShape, and it is quite convenient. But sometimes it looks weird. For example flying bullet next to the character, visually it does not cut into it, but it cuts into CollisionShape controller. I want to have my character CollisionShape was the model itself.
If you misunderstood me, I supplemented my question.
P.S. Sorry for English, I use translator.
Maybe you could add another ghost-control in another collision-group ? And you setup your bullet to collide only with this group… and walls maybe.
Then you would have capsule collision for walls. And mesh collision for bullets.
Thanks! This is what i need