Alright, I’ve been creating a voxel-based game lately, and I’ve run into a limitation with what I believe to be the MeshCollisionShape.
I’m trying to create tunnels/caves in my game, but it appears that using a RigidBody (with the MeshCollisionShape), it doesn’t allow tunnels. I could be wrong, and it could be something else, but everything I’ve done so far shows that this would be the issue.
So my question is, does the RigidBody (with a MeshCollision) support tunnels, caves, etc? If not, what is the best shape/collision to achieve this?
Sorry if this is unclear, please just ask if you need additional information.