via CollisionListener I detect the collision between my physics-objects. But now I want to show some effects at the positions where the objects collide. So how can I get all the collision- positions/vectors?

With the getXXXlocation methods on the PhysicsCollisionEvent, note you can only read them when the callback method is called as they are reused afterwards.

Thanks a lot!

I did not think that that is so easy :slight_smile: