One of my idea would be to find the height of the water then make a colision annimation at the x,z position of the object when it get smaller or equal to the height of the water!
You’d probably want to use SimpleWater instead of the post water. There is a demo vid somwhere of someone making his boat floating on the water. You can use the same technique to detect the collision with the water. then add some splashy particles and deform the water mesh you’re done. But that won’t work with post processing water.
You can add a quad to the scene, place it at the height of the water and set its cullHint to always. Then just perform a collision check. and emit particles where it collides.
The quad will never be rendered but it’s still in the scene graph
Yeah, but then you will ignore wave heights. That is not so much a problem for lakes with small waves, but when you have bigger waves it will be very noticeable.