I've a problem with CollisionShapes. When I want to add a 3d model to my scene and surround it with a CollisionShape it seems always like the middle of the CollisionShape is on the "ground" of the Node so every model stands a piece abouve the Ground and not on the Ground.
I searched the forum but doesn't find a solution so has anybody an idea?
ok, I get it. Thanks very much, it works with "normal" PhysicsNodes but do you have an idea what I can do for PhysicsCharacterNode? Cause this Node needs a SphereCollisionShape!
ok, I get it. Thanks very much, it works with "normal" PhysicsNodes but do you have an idea what I can do for PhysicsCharacterNode? Cause this Node needs a SphereCollisionShape!
Huh? I dont understand? Yes, characters in the jme2 version of the library can only have sphere collision shapes.
Ok, maybe I should more explain. To get the PhysicsNode on the ground I've used a CompoundCollisionShape because I can position this Shape. But I can't use the CompoundCollisionShape for a PhysicsCharacterNode and so here my question: Is there another solution for this?
Ok, maybe I should more explain. To get the PhysicsNode on the ground I've used a CompoundCollisionShape because I can position this Shape. But I can't use the CompoundCollisionShape for a PhysicsCharacterNode and so here my question: Is there another solution for this?
Move the child shape (model) so it is in the center of the sphere?