Vertical blurring is applied but horizontal blurring isn't.
Index: src/com/jmex/effects/glsl/BloomRenderPass.java
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--- src/com/jmex/effects/glsl/BloomRenderPass.java (revision 4363)
+++ src/com/jmex/effects/glsl/BloomRenderPass.java (working copy)
@@ -312,6 +312,7 @@
ts.setTexture(secondTexture, 0);
fullScreenQuad.states[RenderState.StateType.GLSLShaderObjects.ordinal()] = blurShaderHorizontal;
+ tRenderer.render(fullScreenQuad, mainTexture);
ts.setTexture(mainTexture, 0);
fullScreenQuad.states[RenderState.StateType.GLSLShaderObjects.ordinal()] = blurShaderVertical;
tRenderer.render(fullScreenQuad, secondTexture);