[committed] BloomRenderPass doesn't use horizontal blurring

Vertical blurring is applied but horizontal blurring isn't.



Index: src/com/jmex/effects/glsl/BloomRenderPass.java
===================================================================
--- src/com/jmex/effects/glsl/BloomRenderPass.java   (revision 4363)
+++ src/com/jmex/effects/glsl/BloomRenderPass.java   (working copy)
@@ -312,6 +312,7 @@
 
                     ts.setTexture(secondTexture, 0);
                     fullScreenQuad.states[RenderState.StateType.GLSLShaderObjects.ordinal()] = blurShaderHorizontal;
+                    tRenderer.render(fullScreenQuad, mainTexture);
                     ts.setTexture(mainTexture, 0);
                     fullScreenQuad.states[RenderState.StateType.GLSLShaderObjects.ordinal()] = blurShaderVertical;
                     tRenderer.render(fullScreenQuad, secondTexture);

wow, nice noob mistake by me there…good catch!