If you get the comments in then great, but it seems pretty straightforward here (so I wouldn't sweat it too much). Extending line was a smart move ;). The one thing I might suggest is to not have it be anti-aliased by default…
If you get the comments in then great, but it seems pretty straightforward here (so I wouldn't sweat it too much). Extending line was a smart move ;). The one thing I might suggest is to not have it be anti-aliased by default...
No, It's my pleasure. :D
Anti-aliasing is removed.
Comments are added.
If there is something incorrect, please let me know. (I'm poor at english :'()
Index: src/com/jme/scene/Circle.java
===================================================================
--- src/com/jme/scene/Circle.java (revision 0)
+++ src/com/jme/scene/Circle.java (revision 0)
@@ -0,0 +1,135 @@
+/*
+ * Copyright (c) 2003-2009 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme.scene;
+
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+
+import com.jme.math.FastMath;
+import com.jme.util.geom.BufferUtils;
+
+/**
+ * <code>Circle</code> consists of Line Segments. you can use Line's methods to
+ * set circle property such as width, stipple.
+ *
+ * @author YongHoon Lim (mulova)
+ */
+public class Circle extends Line {
+
+ /**
+ * create line with
+ *
+ * @param name
+ * the name of the scene element. This is required for
+ * identification and comparision purposes.
+ * @param samples
+ * sampling rate to generate circle
+ * @param radius
+ * circle size
+ */
+ public Circle(String name, int samples, float radius) {
+ super(name);
+ FloatBuffer vertexBuf = createVertex(samples, radius);
+ FloatBuffer normalBuf = createNormal(samples);
+ FloatBuffer colorBuf = createColor(samples);
+ IntBuffer indexBuf = createIndex(samples);
+
+ reconstruct(vertexBuf, normalBuf, colorBuf, null);
+ setIndexBuffer(indexBuf);
+ setMode(Mode.Loop);
+ setLightCombineMode(LightCombineMode.Off);
+ }
+
+
+ /**
+ * @param samples
+ * sampling rate to generate circle
+ * @return the index buffer of this circle
+ */
+ private IntBuffer createIndex(int samples) {
+ IntBuffer buf = BufferUtils.createIntBuffer(samples);
+ for (int i = 0; i < samples; i++) {
+ buf.put(i);
+ }
+ return buf;
+ }
+
+
+ /**
+ * @param samples
+ * sampling rate to generate circle
+ * @return the color buffer of this circle
+ */
+ private FloatBuffer createColor(int samples) {
+ FloatBuffer buf = BufferUtils.createColorBuffer(samples);
+ for (int i = 0; i < samples; i++) {
+ buf.put(1).put(1).put(1).put(1);
+ }
+ return buf;
+ }
+
+
+ /**
+ * @param samples
+ * sampling rate to generate circle
+ * @return the normal buffer of this circle
+ */
+ private FloatBuffer createNormal(int samples) {
+ FloatBuffer buf = BufferUtils.createVector3Buffer(samples);
+ for (int i = 0; i < samples; i++) {
+ buf.put(0).put(0).put(1);
+ }
+ return buf;
+ }
+
+
+ /**
+ * @param samples
+ * sampling rate to generate circle
+ * @param radius
+ * circle size
+ * @return the vertex buffer of this circle
+ */
+ private FloatBuffer createVertex(int sample, float radius) {
+ FloatBuffer buf = BufferUtils.createVector3Buffer(sample);
+
+ buf.rewind();
+ for (int i = 0; i < sample; i++) {
+ float theta = FastMath.TWO_PI / sample * i;
+ float x = FastMath.cos(theta) * radius;
+ float y = FastMath.sin(theta) * radius;
+ buf.put(x).put(y).put(0);
+ }
+ return buf;
+ }
+}