cleaning up some issues.
http://code.google.com/p/jmonkeyengine/issues/detail?id=15
GLSLShaderObjectsState.load(string,string) has a misleading javadoc.
It says it loads a file, when i really just parses the input string.
Index: src/com/jme/scene/state/GLSLShaderObjectsState.java
===================================================================
--- src/com/jme/scene/state/GLSLShaderObjectsState.java (revision 4075)
+++ src/com/jme/scene/state/GLSLShaderObjectsState.java (working copy)
@@ -810,13 +810,13 @@
}
/**
- * <code>load</code> loads the shader object from the specified file. The
+ * <code>load</code> loads the shader object from the specified string. The
* program must be in ASCII format. We delegate the loading to each
* implementation because we do not know in what format the underlying API
* wants the data.
*
- * @param vert text file containing the vertex shader object
- * @param frag text file containing the fragment shader object
+ * @param vert string containing the vertex shader object
+ * @param frag string containing the fragment shader object
*/
public void load(String vert, String frag){
vertShader = vert;