I was thinking it might be nice to have the renderer report what version it was using when it started up:
LWJGL
Index: LWJGLRenderer.java
--- LWJGLRenderer.java Base (BASE)
+++ LWJGLRenderer.java Locally Modified (Based On LOCAL)
@@ -118,6 +118,7 @@
import com.jme.util.geom.BufferUtils;
import com.jme.util.stat.StatCollector;
import com.jme.util.stat.StatType;
+import org.lwjgl.Sys;
/**
* <code>LWJGLRenderer</code> provides an implementation of the
@@ -184,7 +185,7 @@
this.width = width;
this.height = height;
- logger.info("LWJGLRenderer created. W: " + width + "H: " + height);
+ logger.info("LWJGLRenderer created. W: " + width + "H: " + height + "tVersion: " + Sys.getVersion() );
capabilities = GLContext.getCapabilities();
JOGL
Index: JOGLRenderer.java
--- JOGLRenderer.java Base (BASE)
+++ JOGLRenderer.java Locally Modified (Based On LOCAL)
@@ -111,6 +111,7 @@
import com.jme.util.geom.BufferUtils;
import com.jme.util.stat.StatCollector;
import com.jme.util.stat.StatType;
+import net.java.games.util.Version;
/**
* <code>JOGLRenderer</code> provides an implementation of the
@@ -185,7 +186,7 @@
this.width = width;
this.height = height;
- logger.info("JOGLRenderer created. W: " + width + "H: " + height);
+ logger.info("JOGLRenderer created. W: " + width + "H: " + height + "tVersion: " + Version.getVersion() );
queue = new RenderQueue(this);
if (TextureState.getNumberOfTotalUnits() == -1)