Hi,
how can I get it working, that the performAction of my FireBullet Class is only called for example every 1/10 second when the mouse button is pressed.
I need that because when I press the mouse button, that method is called every frame and so the firing rate is too high and too many bullets are fired… I should be constant and it should not depend on the fps (), cause fps are different on each PC.
Thank you guys!
(btw: sorry for posting so much questions ;o)
Use the Timer and keep a long var of how much time has passed since the last time you fired. In SimpleGame there is a tpf var that is how much time has passed since the last update was called.
So, something like:
lastShot += tpf;
if (isShooting() && lastShot > .1f) {
shootGun();
lastShot = 0;
}
that's it
didn't know that it was so easy
i love this engine
thank you renanse…you rule ;D