I have a problem similar to http://hub.jmonkeyengine.org/forum/topic/losing-color-on-blender-import/ .
I want to make a chessboard in Blender3D and convert it into j3o binary.
The problem is that material isn’t added into binary file. In the topic above one said to link material to object but that doesn’t change anything to the binary file.
If I convert it into OgreXML I get 2 materials. While navigating through documention found a method to set uv map or something like that, but what happens when I wanna create a soldier character with 100+ materials(skin, clothes, weapons, etc.); best approach is to convert .blend into .j3o.
The manual explains the structure of the engine, theres no reason to think it changes with an export from some other modelling application…? Also the manual explains exactly this: How to import model data and what one can expect to be translated how.