Hey,
I’m trying to convert a .blend file to the ogre format but I’m stuck with an error when exporting the model.
Does anyone know what I did wrong, or know a better way to get a .blend file (with animations) to work with jmonkey?
I’m not familiar with the Torchlight OGRE mesh exporter. Is this the export script that JME recommends? Not saying this is the problem… however it could cause issues when importing the OGRE xml’s into JME if it isn’t the same exporter.
Have you had any success exporting other models with this script?
We tried several export scripts for this. Unfortunately each of them had the same problems. The only success we had, was the startup-project of blender (the cube) it worked to export it without animations.
We also tried importing the .blend file in our project, but the “AnimControl” Object was null all the time. Do you know if the problem was the model or the AssetLoader?