Converting .blend to Ogre

Hey,
I’m trying to convert a .blend file to the ogre format but I’m stuck with an error when exporting the model.
Does anyone know what I did wrong, or know a better way to get a .blend file (with animations) to work with jmonkey?

yours truly, Monkeyoasch

I assume this is coming from Blender?

You’ll need to post a bit more info to even get a guess here.

What settings are you using when exporting?

Hey, thanks for your reply

I use blender 2.68 with python 3.3 and I use the Torchlight OGRE mesh exporter with following settings:

We used different models from turbosquid (.blender format) for instance:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/655565
or
http://www.turbosquid.com/FullPreview/Index.cfm/ID/676541
If the models are causing the problems, where can we get other free models for testing?

-Monkeyoasch

@monkeyoasch said: Hey, thanks for your reply

I use blender 2.68 with python 3.3 and I use the Torchlight OGRE mesh exporter with following settings:

We used different models from turbosquid (.blender format) for instance:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/655565
or
http://www.turbosquid.com/FullPreview/Index.cfm/ID/676541
If the models are causing the problems, where can we get other free models for testing?

-Monkeyoasch

I’m not familiar with the Torchlight OGRE mesh exporter. Is this the export script that JME recommends? Not saying this is the problem… however it could cause issues when importing the OGRE xml’s into JME if it isn’t the same exporter.

Have you had any success exporting other models with this script?

Might I ask why you’re converting a .blend file to OGRE xml, as opposed to just importing the .blend file directly?

We tried several export scripts for this. Unfortunately each of them had the same problems. The only success we had, was the startup-project of blender (the cube) it worked to export it without animations.

We also tried importing the .blend file in our project, but the “AnimControl” Object was null all the time. Do you know if the problem was the model or the AssetLoader?