Hi everybody,
I'm trying to ani-morph my mesh (made with blender and exported to jme xml).
The code compiles smoothly but in runtime I get a ClassCastException when I try to cast Spatial (get from the loaded node) to Trimesh. Does anybody knows how to solve this issue??
:?
[glow=red,2,300]Thanx[/glow]
Here the code I use: (NodeImporter simply loads xml file and convert it to jme binary)
protected void simpleInitGame(){