“Would you buy this game if it were available in Steam?”
Hell yeah I would!
Also, “it is written in Scala” huh, I had no idea! (or I forgot)
“Would you buy this game if it were available in Steam?”
Hell yeah I would!
Also, “it is written in Scala” huh, I had no idea! (or I forgot)
Thanks!
And yes, its written in Scala. I do love the functional side of that language.
New version 0.3.1 is out now!
Here are the major changes:
I also did some interviews for some youtubers. Here is one where I talk about my future ideas for Copod and here is one where I talk about game design in general.
In one of the interviews I talked about adding some sort of ending scene to Copod. I gave it a go this week and what I made didn’t fit. I’m far more content with the simple ending that is currently present in the game.
In the next update, I plan on introducing a cross-run progression system where the game increases in variety and complexity as you play it.
Copod v0.3.2 available now!
Here are the latest changes:
The biggest change has been the introduction of the new progression system. Definitely the feature that took the longest to implement in this update. But now its in I can focus on expanding upon it. Only 5 unlocks are available now, but more are soon to come.
Here is a little preview of the new power “Tongue Twister”. It lets you control a very long tongue with a deadly tip. I was surprised by how much fun it was to use!
You can get the lasted version here or from IndieGameStand.