CoralCG by ClassX

Here’s our CG software, based on a JME2 derivation. Enjoy!


I always like seeing jME in non gaming applications, thanks for sharing, looks great!

Many thanks!

There are still some nice JME2 features we would like to implement into CoralCG. But now I want to work on parallelizing the transparent sorting (RenderQueue) so that we can boost some performance with multiprocessor architectures. I don’t know if this will be possible. I have to give a deep look at the code first.

Also take a look at this:


Looks quite nice, is this for TV Productions?

Yes. We’re in broadcast graphics, CG and digital signage since… some time :slight_smile: