Dear JME Experts,
currently I have a house in the scene exported from Blender.
Apart from house object there are 10 window objects of 3 different window types with different animations and same two materials assigned to them (Glass and WhitePlastic).
Once opening a scene, I get Warning:
SEVERE: Material instances cannot be shared when hardware skinning is used. Ensure all models use unique material instances.
Though animations seem to work fine.
I wonder if it should reorganize the scene:
- Leave just one window of same type in scene as template
- Export for each window material data to material file.
- Add all other windows programmatically and assign to each different material name with material copied from template window.
- Save the scene
or should I just change material names in Blender and do not worry?
What would be better for final performance/lean process, or how do you usually organize in the situations, where
same object has to be multiple times in the scene?