Could not query best cursor size (RESOLVED)

Ubuntu 9.04,64-bits,ext4

ATI Radeon Xpress 1100



I think its probably a driver problem… anyone?

It occurs in all Tests



19/04/2009 22:35:52 com.jme.app.BaseGame start

INFO: Application started.

19/04/2009 22:35:52 com.jme.system.PropertiesGameSettings <init>

INFO: PropertiesGameSettings created

19/04/2009 22:35:52 com.jme.system.PropertiesGameSettings load

INFO: Read properties

19/04/2009 22:35:59 com.jme.system.PropertiesGameSettings save

INFO: Saved properties

19/04/2009 22:35:59 com.jme.app.BaseSimpleGame initSystem

INFO: jME version 2.0 Stable (r4093)

19/04/2009 22:35:59 com.jme.input.joystick.DummyJoystickInput <init>

INFO: Joystick support is disabled

19/04/2009 22:35:59 com.jme.system.lwjgl.LWJGLDisplaySystem <init>

INFO: LWJGL Display System created.

19/04/2009 22:35:59 com.jme.system.lwjgl.LWJGLDisplaySystem initDisplay

SEVERE: Cannot create window

19/04/2009 22:35:59 class com.jme.system.lwjgl.LWJGLDisplaySystem initDisplay()

SEVERE: Exception

org.lwjgl.LWJGLException: Could not query best cursor size

at org.lwjgl.opengl.LinuxDisplay.nCreateBlankCursor(Native Method)

at org.lwjgl.opengl.LinuxDisplay.createBlankCursor(LinuxDisplay.java:1056)

at org.lwjgl.opengl.LinuxDisplay.createWindow(LinuxDisplay.java:432)

at org.lwjgl.opengl.Display.createWindow(Display.java:308)

at org.lwjgl.opengl.Display.create(Display.java:839)

at org.lwjgl.opengl.Display.create(Display.java:767)

at com.jme.system.lwjgl.LWJGLDisplaySystem.initDisplay(LWJGLDisplaySystem.java:422)

at com.jme.system.lwjgl.LWJGLDisplaySystem.createWindow(LWJGLDisplaySystem.java:143)

at com.jme.app.BaseSimpleGame.initSystem(BaseSimpleGame.java:380)

at com.jme.app.BaseGame.start(BaseGame.java:70)

at jmetest.terrain.TestFluidSimHeightmap.main(TestFluidSimHeightmap.java:70)

19/04/2009 22:35:59 com.jme.app.BaseSimpleGame initSystem

SEVERE: Could not create displaySystem

com.jme.system.JmeException: Cannot create window: Could not query best cursor size

at com.jme.system.lwjgl.LWJGLDisplaySystem.initDisplay(LWJGLDisplaySystem.java:440)

at com.jme.system.lwjgl.LWJGLDisplaySystem.createWindow(LWJGLDisplaySystem.java:143)

at com.jme.app.BaseSimpleGame.initSystem(BaseSimpleGame.java:380)

at com.jme.app.BaseGame.start(BaseGame.java:70)

at jmetest.terrain.TestFluidSimHeightmap.main(TestFluidSimHeightmap.java:70)

i think it could be a 64 bit problem though i’m unsure I don’t see ur video card in the hardware compatibility list but its slightly outdated and under modified anyway  :stuck_out_tongue:

It was probably a 64 bit error in lwjgl, as Bonechilla had predicted.

I posted this in lwjgl forums, so Elias recommend me to use the nightly build.



Done and everything is smooth again.



People using 64 bits platforms, i recommend that too.



Lwjgl Topic: http://lwjgl.org/forum/index.php/topic,2890.0.html



Nightly Build: https://www.newdawnsoftware.com/hudson/view/LWJGL/