CPU usage and framerate in Furballz

thats cool…its completely understandable, if for one think its incredible what you pulled together in such a short period of time.

I was wondering then what you would consider the best way to go then…how to does one get fixed frame rate and seperate logic in one…I want to start developing and creating the right habits.

as for modding Furballz, i`ve already made one or two tweaks as i learned and went along, if i think i can give back something useful i will be sure to do so. For one thing I was planning on setting up a little tech demo of sorts. I want to create like 300+ ships and have them fly around randomly on screen to see if jme is up to the load…to start to get a feeling for how jme might handle the rts sort of paradigm