quick question if you wanted a AWT rectangle to be able to surround a Node what would be the proper parameters
int x=?;
int y=?;
int width=(int)object.getLocalTranslation().getX();
int height =(int)object.getLocalTranslation().getY();
Rectangle col = new Rectangle(x,y,width,height);
O.o ? WTF are you trying?
well however, x = obj.position.toScreen()-half boundingboxxsize (for non orientated boxes)
for ToScreen there was somewhere a method doing this.
lol very simple 2D collision using awt rectangles
BoundingBox bV = (BoundingBox) object.getWorldBound();
int x = (int)(bV.getCenter().getX()-bV.getXExtent());
int y = (int) -(bV.getCenter().getY()+bV.getYExtent());
int width = (int)(bV.getXExtent()*2);
int height = (int)(bV.getYExtent()*2);
you know that there is a really good 2d java collision engine out there?
lol really what is the nae of the engine, are u referring to Phys2D?
i am just looking for an unbloated collision system
there are some
Phys2D
http://code.google.com/p/kollider2d/
Also depending on the shapes of the bojects, you mgiht actualy try to write it yourself, the amth is really easyer than 3d there