createDynamicMeshShape alternative?


I am loading a model into my scene and giving a DynamicMeshShape to it for the collision.

This model is quiet detailed so always i load it, the FPS goes down to 0.

So I tried to use a CapsuleCollisionShape, but that doesn’t look good…

The whole Object doesn’t have a collision(detection?).

EDIT: Ok, only the feets do.

The code:


= new CapsuleCollisionShape(zombieSpatial.getWorldScale().x,zombieSpatial.getWorldScale().y);


Is there an alternative or am I doing sth. wrong?