Creating a skybox in jME3

Hallo there,



I wonder wether I chose the right part of the forums to ask this:

I’ve read http://www.jmonkeyengine.com/wiki/doku.php/jme3:advanced:sky in order to figure out how to create skyboxes in jME3.

How do I do it if I have jME2 Style Textures for each 6 sides of a skybox?



I appreciate any pointers or (if it is not that easy) descriptions on how to do it.



Best regards

Revo

AMD has a cube map generator, i didn't try it yet, but it looks promising.

It looks like you can load different maps for each face and then generate the final cube map.

http://developer.amd.com/gpu/cubemapgen/Pages/default.aspx

Yep works quite good, however when using larger textures than 1024 you might have to change the header of the exe with a tool from microsoft so it is able to use more than one gb of ram. (At least I had to with my win32)

Hm, sounds like there should be a jMP plugin to create sky textures, hm? :slight_smile:

Hi.

The AMD cubemap generator is good, but very bloated and hard to use if you just want a 'quick and dirty' cubemap put together.



I tried using dxtex, which comes with directX SDK (so you need to have that installed), which is very easy to use… just select a side of the cube at a time, and select the picture you want.

If you got directx 9 or higher installet DxTex.exe should be in the folder:



32-bit executable file

   DirectX SDK root UtilitiesBinx86

64-bit executable file

   DirectX SDK root UtilitiesBinx64

normen said:

Hm, sounds like there should be a jMP plugin to create sky textures, hm? :)


From my point of view (as a newbie) definetely, becouse
Itchy said:
'quick and dirty'

is just what I wanted. (And a plugin would not be that dirty ;))

If it is possible it would be cool if free software instead of propriatary software could do that.


Update:
The DirectX SDK worked fine for the moment. Thank you.