I’ve gone through the sky tutorial successfully, but cannot figure out how to create my own sky.
I noticed the call to TextureKey key = new TextureKey(“Textures/Sky/Bright/BrightSky.dds”, true);
I cannot however find any file named BrightSky.dds, or any means of generating my own. I understand .dds is a Microsoft file type specifically for textures, but do I have to use this format? What other formats, if any, can I use, and how would I go about generating them?
Hi,
check this site http://www.cgtextures.com/
All textures are free of use since you don’t distribute them as a “Texture package”.
What’s interesting is that a lot of sky maps are available as cubemaps on this site.
You can converts them to dds following this tutorial :
http://www.cgtextures.com/content.php?action=tutorial&name=cubemaps
hope that helps
You can sue a sphere map in any format, or a cubemap wich has to be in dds then.
Take a look at ATI CubeMap Generator
http://developer.amd.com/gpu/cubemapgen