Creating Rpg Classes (math,concept)

Oh well, I have the same feeling every time I ask something here, so you’re not alone :wink:

I don’t know if this helps much in creating RPG classes, but it has useful tips to make a game balanced. This is a guide for the RPG Maker.

My favourite source for game balance and other stuff:
https://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/
https://gamebalanceconcepts.wordpress.com/2010/07/07/level-1-intro-to-game-balance/

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Bookmarked it! Thanks for sharing.

Thanks for replys while I was afk.
The keyword for creating classes is like InShadow already said: balance.
Create a table with values like “Attack power” “armor” “attack speed” and give for every class you have the values numbers from f.e. 1-3 like “1= low armor, 3= best armor”.
In the end you want every class to have the same result at numbers you set.
I think thats a pretty simple and good way to start.

I think I know what you mean, and I am using the same concept in my game :

http://s23.postimg.org/vis7er9kb/ship_viper_stats.png
http://s28.postimg.org/84bek3upp/bmshot_stats.png

This two ships have diferent status, the red one is more agil, the blue have more fire power.
Since fire power in my game will give the player highest score, this ship is more expansible and the status are calculated using percentages :

That way everytime I want to create an new ship, I just play with this values following this rule, and I will have ballanced ships.
You can use the same logic in your game, its working fine for me.

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