Hi!
I created custom AssetLoader classes to load models in formats I’m used to working with.
As I understand the AssetManager has a mechanism to cache loaded data.
I am wandering how far does it go and what is it’s impact on custom AssetLoaders - I have two questions:
- If load the same mesh multiple times using the AssetManager do all created objects use separate copies of the loaded mesh or references to a single object?
- If I load a mesh using a custom AssetLoader do I have to make any specific steps to have it cached? If yes what are these?
thanks a lot for any help