I’m creating a custom “block” mesh with differently textured block faces. This is why I can’t think of how to use the jME built in TextureAtlas class.
With my own texture atlas I get problems at the edge of the single tiles. As I thought and later read in this forum this might be caused by the graphicscard doing interpolation between the adjacent texture tiles.
Can anyone explain a workaround to me or a way to tell the graphics card not to interpolate?
Wrote a script that glues the seamless tiles together in a way that every texture is x pixel greater in each direction and adjusted the coordinates that only the “central” image is used. Thanks @normen for pointing out that this is a suitable solution.