//mesh is the mesh for which you wan to see tbn
Geometry debug = new Geometry("Debug normals", TangentBinormalGenerator.genTbnLines(mesh, 0.08f)
);
Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
debug.setMaterial(debugMat);
debug.setCullHint(Spatial.CullHint.Never);
debug.getLocalTranslation().set(translation);
rootNode.attachChild(debug);