Debug rendering

Is there a way to find out which objects are rendered at a certain time?

My problem is that the statistics show some 16000 vertices even if I point the camera up in the sky where there should be nothing and the visible bounding from Debugger are out of the frustum as well.

What about debugging? :slight_smile:

Point  your camera in the sky, add a breakpoint in the render method and step through the draw methods - you can easily see what is rendered and why.