Hi i tested PhysicsDebugger and I have 2 things to say:
Sometimes the representation disappears (similar when a object have the boundings wrong) and if the node have a CompoundShape isn't rendered
I haven't tested it extensively yet, I just added it to trunk already because its nothing that could disturb production games in any way. I know that CompoundCollisionShapes are not properly handled yet, maybe chris still wants to put it in?
I also noticed that.
On certain camera angle, things just disappear…
Hi i modificated PhysicsDebugger to draw CompoundShapes, because i need for work (work with invisible objects is so uncomfortable xD)
Is in importexport svn branch.
adeu!
Nice, thanks!
Edit: added to svn