I have modelled a gym area for my project which consist of floorspace and a pool my question how ould I do go about setting first the water conditions and
is it possible to apply surface and water conmditions to the same mesh or should I separate them and build the scene in jme.
what surface/water conditions do you mean?
"renanse" wrote:
what surface/water conditions do you mean?
floor as opposed to the extrude area where the pool would be or sea shore as opposed to water. create different conditions for when you are on land or when in water that kind of thing
I want to my model swim around in the area where the pool would be, simulate buoyancny or simply have it sink if it stops moving and conversely be able to walk along the edge of the pool
how do setup water suface and underwater condition for the pool as opposed to normal floor/deck conditions for the area around the pool as it stand my room model with pool is a single mesh
hope I'm clearer
If you mean make seperate meshes for the pool surface as opposed to the gym floor, then yes, most likely. Also, we don’t have anything prebuilt to handle buoyancy so you’ll have to simulate that yourself, perhaps using bounding volume intersections/placement.
"renanse" wrote:
If you mean make seperate meshes for the pool surface as opposed to the gym floor, then yes, most likely.
thats what I'm asking, yes, Break it up then
I think a low grav environment is what is needed for the water area what I'm not clear on is the water surface but thats buoyancy stuff I suppose.
I mean you can easily change the gravity upon the player entering the swimming pool (if you use the physics system) to set it to something small. When you get out, set it back to normal.
In v0.5, we’l be adding “Groups”. Ie. you can add forced to all the dynamic objects in that group. So you can have a “swimming pool” group with an increased air resistance.
But i guess your going to have to wait for v0.4 to come out first.
DP