Default unit in jme physics

I would just like to know what is the unit in the physics engine…



Because I have made a 0.75 diameter size ball with the default gravity,



in my game, 1 meter is 10 units so… by putting the ball at 10 and letting it fall it takes a lot of time before touching the floor…



It seems like it’s a unit problem…



thanks for you explanation in advance…



Ken

I also wanted to point out that the step size you set when you create your PhysicsWorld will effect how fast things seem to move.



So if you make your step size real big the ball is going go flying and if you make it real small its gonna move slower.



At least that’s what I have observed in my own use of the PhysicsSystem.

as he said! 8)



Hehe, let me explain it to you. What happens is that ODE takes in a step size…well an update size if you want to call it that…It will take that value, do some stuff to it to obtain the next position of that object and spew out rotation/position stuff depending on the mass, velocity and forces applied.



So if you decrease the step size, you will see a small decrease in speed. That or increase the number of step iterations ode should make.



And thats basically it really…



DP