Defining Normal Map in Blender Exported Material

No you have to create your own material.

Afaik, materials exported from ogre only support one diffuse texture.

But really, your material file (.j3m) should be like this



Material MyMaterial : Common/MatDefs/Light/Lighthing.j3md {

MaterialParameters {

Ambient : 0.500000 0.500000 0.500000 1.000000

Diffuse : 0.640000 0.640000 0.640000 1.000000

Specular 0.500000 0.500000 0.500000 1.000000

Shininess : 12.5

DiffuseMap : Textures/stygian_ore.jpg

NormalMap : Textures/stygian_ore_normal.jpg

}

}