Is there any way in jmonkey to successfully pull off deformable terrain of any sort? I am coming from ogre3d where it was possible(to an extent) and I made some interesting little games with it. Is it at all possible to do with jmonkey? (I am trying to improve my understanding of java, and thought I might as well make game projects to do it, considering I have decent knowledge of opengl.)
The way it was done with ogre: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Overhang+Terrain+Scene+Manager
Just update the heightmap, did you look at the terrain docs at all? Theres even a test example ^^
Thanks, my genuine apologies if I’m being an idiot, but I don’t seem to see anything regarding it.
Im looking here: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:advanced:terrain
I also see this for editing the terrain, but nothing about deformable terrain once the game is actually being played: https://wiki.jmonkeyengine.org/legacy/doku.php/sdk:terrain_editor
I think he (or she) wants totally deformable 3d terrain. Like being able to have caves and overhangs and not just having variety vertically. I’m not sure if there’s a starter thing on jME; you might have to start from scratch.
EDIT: Oh wait he said “of any sort”
#insert standard voxel answer here.