Is there a way to delete a particle (so a single image) after it hits a mesh and get the collision coords?
I want it to improve the rain, so it can’t rain into a house, or caves.
And I want to create a effect where it hit the ground ( so for each collision a new particle emitter?)
I didn’t used shaders before that, so can I get this effect by a Vertex-Shader?
i don’t think particle emitters allow such flexibility (could be wrong)
Hmm I though I read something like that in this board