Dependency to jme3-libraries-terrain?

I don’t have any terrain but running the game on Desktop fails with
[java]
java.lang.NoClassDefFoundError: com/jme3/terrain/geomipmap/TerrainQuad
at com.jme3.bullet.util.CollisionShapeFactory.createMeshShape(CollisionShapeFactory.java:164)
[/java]
It seems that bullet requires a dependency to jme3-libraries-terrain. Is it possible to decouple them?

The CollisionShapeFactory requires that dependency, you can just create the collision shapes by yourself.

Fine. I added the library back to the class path.